![]() New weapons include the axe and fire extinguisher which are useful in combat against certain enemies. ![]() For example, in addition to regular cacodemons, the player will have to fight recoloured cacodemons called "malwraths" and "the wretched". A difference from the original is that each monster type includes three similar monsters of varying difficulty, which are each coloured to indicate this. Notably absent are the chainsaw, fist, arachnotrons, shotgunners and the Spider Mastermind. Many features of the original are retained, including the status bar face, sound effects and the majority of the weapons and monsters. ![]() It is very important to speak to the scientists and access computer terminals to obtain vital information in order to progress into the game, somewhat like in Doom 3. Although visually similar to the original games, there is a greater emphasis on the plot. The player turns at 90 degree angles and moves space by space. All combat and movement is turn-based, allowing the player time to select their responses in combat. However, the game is fundamentally different in that it is a turn-based RPG. The game retains many of the elements of the original Doom games, and is likewise played from a first-person perspective.
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